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Ride 6 brings exciting real and fantasy tracks to life in stunning detail

Ride 6 brings exciting real and fantasy tracks to life in stunning detail

Ride 6 is ready to launch on 12 February, and the team behind the game has shared new details about how its tracks were created. In a recent update, Game Director Paolo Bertoni explained how the developers built more than 40 tracks, mixing real-world circuits with fully original locations designed from scratch.

The studio spent nearly two years working on the Ride 6 game. According to Bertoni, tracks are one of the most important parts of the experience. The goal was simple: give players a strong sense of speed, realism and fun, whether they are riding on a famous real circuit or a brand-new fantasy track.

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For real-world circuits, the process begins at the actual location. The team visits the track and uses drones to fly above it. During each session, they capture between 2,000 and 2,500 photos, depending on how large and complex the circuit is. Before taking photos, they place 20 to 25 special markers on the ground. These markers are called Ground Control Points. Each one is measured with high-precision GPS equipment to record its exact position.

After the photos are collected, the team connects every visible marker in the images with its GPS data. This helps them create a very detailed digital model of the track. The final result is highly accurate, with a margin of error of around 2.5 centimetres. That level of detail allows the developers to recreate not just the racing surface, but also curbs, run-off areas, grass, trees, buildings and grandstands.

Once the data is ready, the art team uses it as the base for the final 3D version seen in the game. This careful process helps make the real tracks feel close to their real-life versions.

Fictional tracks follow a very different path. Instead of starting with real data, the team begins with an idea. They think about the type of riding experience they want to deliver. They also consider which bikes will suit the track best. The design team works closely with the physics team to make sure the layout feels right when players ride at high speed.

Some tracks are built to be fast and easy to learn. These layouts often include long straights, wide corners and open areas. They are designed to help new players enjoy the Ride 6 game without feeling overwhelmed. One example is the Kapadokya Rally, which offers an off-road setting that feels close to a real rally stage.

Other tracks are tighter and more technical. These are made for players who want a bigger challenge. The environment also plays an important role. A track set inside a forest can feel faster because trees and objects pass by more quickly. The same layout in an open space would feel slower. The team keeps this in mind from the very start of development.

Before adding buildings and scenery, the gameplay team tests each track in a simple form. At this stage, it is just a plain strip of asphalt placed in an empty space. There are no houses, no signs and no visual details. This allows testers to focus only on how the track feels to ride. They give feedback to the design team, who then adjust corners, braking zones and racing lines if needed.

After the layout is finalised, reference points are added. These include curbs, signs and other objects that help players judge speed and braking points. Finally, the art team completes the full 3D environment, adding life and detail to every location.

Ride 6 launch

With over 40 tracks, Ride 6 aims to offer variety for both new and experienced riders. From carefully scanned real circuits to creative fantasy layouts, the focus has been on accuracy, balance and enjoyment. As the game launches on 12 February, players will soon be able to see the results of this detailed work on the virtual track.

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Bahleem

Shafique is a tech writer specializing in gaming and technology. Known for sharp insights and industry expertise, Shafique delivers the latest trends and innovations in the tech world. Contact: [email protected], [email protected]